It’s tough to explain in text, but in the center, bottom-right becomes top-left, top-right becomes bottom-left, etc… On the outside spaces, you just need to flip either left/right or top/bottom. Then fill in the empty spaces with the appropriate pieces, but note that you’ll have to flip up/down, left/right in order to get the texture to loop correctly. For each 64圆4 bit of terrain take each quadrant and stick it into the corners of a 96x96 space you’ll have an empty plus sign in the middle. It takes a bit of legwork, but can generate files which are very easy to use once you get going, and make heavy use of Tiled itself in order to do this.įirst you take your RPG Maker formatted files, and open them up in a new map with 16x16 tiles. I believe I’ve figure out a good way to turn 64圆4 terrain sets into 96x96 terrains usable by Tiled with a 32px grid.
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